Mostrar el registro sencillo del objeto digital

dc.contributor López Chau, Asdrúbal
dc.contributor.author Rivero Gómez, Gerardo
dc.date.accessioned 2023-05-19T00:48:52Z
dc.date.available 2023-05-19T00:48:52Z
dc.date.issued 2023-03-01
dc.identifier.uri http://hdl.handle.net/20.500.11799/138422
dc.description.abstract Currently there are several technologies that allow you to develop mobile applications. This turns out to be a problem for people who want to start developing mobile apps. The following questions come up: How can a programmer create applications?, What technologies exist?, What platforms do they support those apps? A brief analysis of the mobile technologies used by developers in the workplace or personal environment was made. Interpreting the information of 2 pages that have great influence on programmers. These pages are: stack Overflow and JetBrains. Subsequently. Furthermore, three of the most attractive technologies are chosen to develop mobile applications. Thus, an analysis of hardware requirements of the 3 technologies was elaborated, by using a laptop with the following characteristics: core i5 processor with 2 cores and 4 threads , 12Gb of RAM, 512 GB SSD. The analysis was elaborated by measuring the load time and RAM that the code editor occupies when it opened. It was seen the time and storage required when developing a template to create the application. At the time of running the application was examined: the storage of the application on the computer equipment, the laptop’s RAM consumption, application runtime, and ROM storage that is occupied on the mobile device. For the first loading process is required more work to create files. For this reason, the values are changed after the first execution of the application, and another application execution analysis is required. Unlike the previous process, it is eliminated by checking the storage of the application on both the computer equipment and the mobile phone; increasing two processes that are provided cross-platform technologies that are: hot-reload and hot-restart. These processes do not make any changes to the application at the time of execution, Unless the code that is written in the files or the dependencies of it. It is proceeded to develop an application that allows to evaluate the qualities offered by each technology. The application developed was a calculator; evaluating the following characteristics: language syntax, the convenience that the language has to be manipulated by the programmer. It is observed that technology requires more characters with the number of lines of code and the storage is required by the app on the phone as well as on the computer. Finally, conclusions were created to evaluate and compare the advantages or disadvantages offered by each technology in the reviews mentioned previously. es
dc.language.iso spa es
dc.publisher Universidad Autónoma del Estado de México es
dc.rights openAccess es
dc.rights.uri http://creativecommons.org/licenses/by/4.0 es
dc.subject ANDROID es
dc.subject KOTLIN es
dc.subject FLUTTER es
dc.subject REACT NATIVE es
dc.subject.classification INGENIERÍA Y TECNOLOGÍA es
dc.title Desarrollo de Aplicaciones para Sistema Operativo Android con Flutter, React Native y Kotlin es
dc.type Tesis de Licenciatura es
dc.provenance Académica es
dc.road Verde es
dc.organismo Centro Universitario UAEM Zumpango es
dc.ambito Estatal es
dc.cve.CenCos 30301 es
dc.cve.progEstudios 38 es
dc.modalidad Ensayo es


Ficheros en el objeto digital

Este ítem aparece en la(s) siguiente(s) colección(ones)

Visualización del Documento

  • Título
  • Desarrollo de Aplicaciones para Sistema Operativo Android con Flutter, React Native y Kotlin
  • Autor
  • Rivero Gómez, Gerardo
  • Director(es) de tesis, compilador(es) o coordinador(es)
  • López Chau, Asdrúbal
  • Fecha de publicación
  • 2023-03-01
  • Editor
  • Universidad Autónoma del Estado de México
  • Tipo de documento
  • Tesis de Licenciatura
  • Palabras clave
  • ANDROID
  • KOTLIN
  • FLUTTER
  • REACT NATIVE
  • Los documentos depositados en el Repositorio Institucional de la Universidad Autónoma del Estado de México se encuentran a disposición en Acceso Abierto bajo la licencia Creative Commons: Atribución-NoComercial-SinDerivar 4.0 Internacional (CC BY-NC-ND 4.0)

Mostrar el registro sencillo del objeto digital

openAccess Excepto si se señala otra cosa, la licencia del ítem se describe cómo openAccess

Buscar en RI


Buscar en RI

Usuario

Estadísticas